What's neat about Death Lab is that skill and planning are more important than they initially seem. Headshots will instantly kill an enemy, instead of having to waste valuable bullets plugging away at their health, and many of the levels are unexpectedly thinky when it comes to solving them. Each stage also comes with optional missions ("Destroy all enemies in three shots while singing Smile, Smile, Smile"), though a stage's missions can often conflict with one another, forcing you to replay it to get both of them. Both that, and the high cost of upgrades, and even the existence of upgrades at all, wind up feeling like they're padding the length a bit. Still, despite that, and the slim margin for error in some cases, the surprising amount of variety to the levels and the enemies/objects and the challenging puzzle aspects makes Death Lab stand out from the pack of samey projectile physics puzzlers. It's worth checking out... even if its infuriatingly short soundtrack loop will have you muting it after three minutes.
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6 Şubat 2014 Perşembe
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